Gumball: Dino Donkey Dash
Gumball: Dino Donkey Dash is a game built with Aardman Digital for Cartoon Network to run alongside the popular kids show. Take control of Gumball and Darwin to steal Anais’ favourite toy back from Tina the dinosaur.
All three games within the suite can be played alone or with a friend, at the same keyboard. There’s not enough two-player around-the-keyboard Flash games these days!
The first minigame is Sneak. You have to press the up/down keys as directed, in step with the symbols. Get it wrong and you’ll make more noise, and eventually wake up the sleeping dinosaur.
Beat the Sneak game, and you’ll move on to Poke. Use a long wobbly pole to tease the stuffed toy from Tina’s sleeping snuggle. Miss too many times, and you’ll inadvertently wake her up and incur her wrath…
So you’ve got the toy back, but Tina is chasing you through the junkyard where she lives. You’ll have to run and jump to avoid her, passing the donkey back and forth between the characters to escape. Survive the Catch game to get to the end.
This suit of three minigames was built to work in 15 separate languages simultaneously. You can actually switch between them dynamically in-game if you know the special cheat keys! Russian, Bulgarian and especially Arabic presented unique technical problems, with Flash not supporting right-to-left scripts very well (we weren’t using the new TLF capabilities due to their performance being terrible).
The translator supports progressive font fallback per textfield – so if the original font doesn’t contain the right characters it will be swapped with a similar looking one that includes more European accents and characters. If that still doesn’t support the right characters, it will be swapped again for Arial. The translator contains an embedded version of each language, which can be replaced by a loaded file at runtime. That can even be reloaded dynamically on a cheat-key. It will also auto-shrink fonts to fit in their given space, so text is never cropped unintentionally.