Game Cartography
September 11, 2009
I spent an evening recently looking at old computer game maps. Sounds dull, but if you can find a game you played, you get a huge sense of nostalgia and see the game from a different perspective. Take a look at this site to see what I'm talking about:
vgmaps.com
The bit about different perspective got me thinking. For some of the games I've built, there's no overview map. Not in the game, or in the source files. The levels are generated dynamically at runtime from data, not stored as a big image. Would I get an interesting new perspective building maps of my own games?
Well, you decide:
Iron Maiden: A Matter of Life and Death
Skulduggery
vgmaps.com
The bit about different perspective got me thinking. For some of the games I've built, there's no overview map. Not in the game, or in the source files. The levels are generated dynamically at runtime from data, not stored as a big image. Would I get an interesting new perspective building maps of my own games?
Well, you decide:
Iron Maiden: A Matter of Life and Death
Skulduggery