Archive for October, 2016

Hololens R&D

Monday, October 24th, 2016

The fantastic team and I at Shadow Industries got a chance to do some research and development for Shell on Microsofts fancy new Hololens. We discovered it was magical and terrible all at once! The tech is amazing, especially how stable it tracks the world and recognises obstacles. The GPU is underpowered to say the least!

This never turned into a full project, due to that lousy GPU. But it was fascinating to develop for. Microsoft had done a great job with everything about it, from the integration with Unity to the docs and examples. Just, not sure about the decision to include a GPU roughly equivalent to an iPhone 3!

Shell Helix AR Engine Statue

Thursday, October 13th, 2016

This giant cutaway model of an engine’s crankshaft, piston and valvetrain stands well over two metres tall and has augmented reality markers all over it. They work with a custom app on four iPads to create an interactive exhibition piece showing off Shell’s premium engine oil benefits.

I built the app, which had to be ultra simple to use, immersive and interactive. It had to take into consideration auto-resetting if abandoned, keeping the user interested and involved, but still moving them forward constantly so nobody could hog the iPads forever.

This app was built with the excellent team at Shadow Industries.