Posts Tagged ‘freelance’

Selenia: UWE Science Comics

Wednesday, October 22nd, 2008

selenia-science-comicsThe Selenia site was created for University West of England to give teachers and pupils a fun science learning resource. There are lots of beautifully drawn comics available (created by a third party), along with supporting minigames and other stuff.

The site has a simple CMS so that the organisers at UWE can update the content, comics and games. It also has a facility that exports the entire site to static files and zips them up, so they can be used offline in a classroom from a USB flash drive or CD-ROM.

Hazard Perception Challenge

Wednesday, October 22nd, 2008

hazard-perception-challengeThe Hazard Perception Challenge website provides learner drivers an online resource for practicing for their theory and hazard perception tests.

As far as I know, there’s no better way to practice for your hazard perception test online. No other service even comes close to the quality of interractive Wedding Videography we have on this website! If you’ve got your national theory test coming up, you need this site!

Not only can you practice your hazard perception skills in exactly the same way as the real test, but you can also test your theory knowledge with the official DSA question database. There are also car and motorbike driving videos narrated by a top qualified driving-instructor. This really is the best resource out there for learners.

Visit the Hazard Perception Challenge

Charlie and Lola – Hooley Hooping

Friday, October 10th, 2008

charlie-and-lola-hooley-hoopingPick your favourite character from Charlie and Lola and help them Hooley Hoop their way through this simple kids game. Tap left and right in time with the hoop to keep it spinning.

ClickRace

Thursday, May 15th, 2008

clickraceA silly little game to test how fast you can click a button 50 times. It’s not quite as easy as it looks though…

Play ClickRace on this site

I wrote this game as an experiment in advertising. It is deliberately a simple game, but with a few silly tricks that give it some lasting appeal so it’d distribute well. Then, I put a version on my site with google ads, a version out on the web with mochi ads built in and a version on Kongregate with their ad-share system in place.

So how has each version done? Well, I wouldn’t call them resounding successes:

Google ads: $1.96 from 40 impressions

Mochi ads: $15.92 from 113046 impressions

Kong ads: $2.31 from 2452 impressions

All of the above are over a period of a fair few months. So, number one problem: Not enough impressions! Number two problem: Mochiads pays bugger all! A hundred thousand impressions isn’t a lot, granted, but then neither is $16. Scale that up by a factor of 10 for a million-plays game (which is about right for a fair game with fair distribution), and you get $160. Which is pathetic.

Google ads looks rather better, but remember that the ads don’t travel with the game, but stay on your own website. That means you only get paid if people are actually on your site itself, not if the game is played on a portal elsewhere, which is the norm.

Get rich quick via advertising? Doesn’t seem likely from these figures.

Emarcy

Saturday, April 21st, 2007

emarcyI inherited the Emarcy music label website when it’s owners decided not to continue working with the original site creators. We did lots of enhancements and additions to the site over the years, and I still help maintain the site for Hyperlaunch on a freelance basis from time to time.

Have a look through the media section. You might just find something you like! The site’s owners are comitted to keeping the site up to date via the PHP CMS, and are often adding new free music and videos for public consumption.

PickaBrick

Monday, April 25th, 2005

pickabrickThe classic block-collapsing game we all know and love. Click on the biggest groups possible to score the highest.

I made this game not to be original or groundbreaking in any way other than one – to have an incredibly hard to hack highscore table! To date, I don’t believe anyone has ever successfully cheated at it. Give it a go if you like, but be responsible – let me know if you manage to hack it successfully. I’d love to know how if it has any flaws.

Here’s roughly how it works: The server sends you a random game seed to be played. As you play, Flash records the moves you make. Then, when your game is over it sends your score along with the moves you made to the server. The server replays your game in PHP and checks it comes out with the same score. It also checks mundane things like the game is actually the one it sent you, and it hasn’t been played before etc. If the scores match, you’re on the highscore table. If not, you’re a cheat!

I can’t think of any exploits, although occasionally it does generate a rediculously easy to score starting layout due to a flaw in the random number generator that I’ve never bothered to fix!

Play PickaBrick

Radar Rik

Saturday, February 5th, 2005

radar-rikMy first ever real Flash game (and it shows). Navigate around the gloomy caverns using your headlamps and radar, this game is all about restricted vision. There’s mines to dodge, fuel to pick up, fully destructable scenery and more in this technically strong but underdeveloped game.

Play Radar Rik in Escape From The Caverns of the Poor Lighting