Posts Tagged ‘minigame’

GMTK 2026 – Zero or Bust – Elastic Drag

Sunday, August 2nd, 2026

This chaotic physics game was built for the annual GMTK Games Jam 2026, where you have to build a full game in just 4 days to fit the theme “Count Down“.

I had the idea to make a game where you had to get chips to various targets such that they count down to exactly zero. Just one more and you BUSTED!

Play Zero or Bust in your browser (and click the fullscreen button in the bottom right of the game for the best experience).

Instructions
Drag and throw: Click and drag items to throw them around.
Experiment: Different items can be dragged on different levels.
Hit the targets: Guide chips to the targets. When they touch, the chip’s value is subtracted from that target.
WIN: Get all countdown targets to zero…
LOSE: Go even one point over on any target, you’re BUSTED!

Controls
Left mouse click & hold: Drag item.
R: Quickly restart the level.
Left/right arrow keys: Skip to the previous/next level.
M: Toggle music.

Trailer

 

Postmortem

Traditionally, I like to enter this jam each year as a sort of long-term barometer of how my fatigue is recovering. Games Jams are meant to be exhausting, and this one was no exception. I spent roughly 52 hours over 4 days, and ended up top 10% for Creativity and top 25% for Enjoyment. I’m really happy with those results.

I also ended up making 16 pretty good levels (all available via the arrow keys), a juicy fail sequence, lots of sounds, and graphics via the excellent Shapes plugin. I was determined to keep the scope limited, and that let me add a fair bit of polish. I submitted my entry about an hour into the final day, then recorded/edited 2 hours of gameplay into a trailer, walkthrough and speedrun videos. I also made an animated GIF for the main logo, showing the title and a short section of gameplay. This should entice people to play it, although I didn’t get all that many ratings compared to previous years.

The only ‘bug’ (as far as I know) is that the text often layers incorrectly. This was because I tried to use Textmesh Pro for infinitely scalable text, but it doesn’t sort nicely with Shapes. I decided it wasn’t that detrimental, and anywhere it interfered with gameplay I sorted it. I could have sorted it all, but I estimated it would take a full day… There were better things to spend my limited time on.

 

Walkthrough

 

Speedrun

 

Screenshots

Reverseggle

Tuesday, July 25th, 2023

This backwards version of the classic casual game Peggle was built in 48 hours as my entry for the GMTK 2023 Games Jam. The theme for this year was “Roles Reversed”, and the suggestion was to play from a perspective we don’t usually get to play. So I built a game of Peggle, but rather than controlling the ball launcher, you play as the pegboard.

All 6 levels are unlocked, and each one changes the mechanics from the previous ones a little. It runs in the browser too, so it’s very easy to start playing. No need to download and install anything.

My entry came 805th out of almost 7000, which is in the top 12%. I’m pretty pleased with that!

Play here: Reverseggle (for desktop/laptop browsers).

The Twits: Twit or Miss

Saturday, October 17th, 2015

TwitOrMissWatch Roald Dahl’s famous characters The Twits having their dinner, and save Mrs Twit from Mr Twit’s disgusting eating habits. As food flings out of his mouth and across the table, you have to swipe to flick it away from Mrs Twit. Let her get hit too many times, and she’ll wake up with the grumps. Build up a ghastly score by performing trick shots in this fun game developed with Aardman Digital.

Download Twit or Miss for iOS

Download Twit or Miss for Android

Milka Advent

Monday, November 17th, 2014

milka-introCelebrate the magic of Christmas with the Milka Advent Christmas Countdown app. Explore the snowy alpine world with your real Milka chocolate calendar, and discover a mini games and activities each day.

 

 

milka-countdownOnly available in Austria, Germany and France, the English screenshots you see here are from the development version, not available to the public. This app was developed with the lovely folks at Play Nicely for Mondelez.

 

 

milka-shareGet the app on iPhone/iPad

Get the app on Android

 

 

 

 

 

milka-calendar

 

 

 

White-Out

Wednesday, February 26th, 2014

White-OutTest your skills in this multiplayer paint flicking game made in just 48 hours at Global Game Jam 2014. Play White-Out by yourself for , with a friend, or in a group of four people all on the same device. Suitable for young children and adults alike. If you can flick your finger, you can play this!

No longer available on iPad due to Apple purposely obsoleting software just because it’s old. I can recommend many good Android devices!

Play FREE on you Android tablet

This app was featured on the Mac Rumours website. Thanks guys!

Built with Unity3D

unity-logo

Gumball: Dino Donkey Dash

Thursday, November 22nd, 2012

Gumball: Dino Donkey Dash is a game built with Aardman Digital for Cartoon Network to run alongside the popular kids show. Take control of Gumball and Darwin to steal Anais’ favourite toy back from Tina the dinosaur.

Play Gumball: Dino Donkey Dash.

All three games within the suite can be played alone or with a friend, at the same keyboard. There’s not enough two-player around-the-keyboard Flash games these days!

The first minigame is Sneak. You have to press the up/down keys as directed, in step with the symbols. Get it wrong and you’ll make more noise, and eventually wake up the sleeping dinosaur.

 

 

Beat the Sneak game, and you’ll move on to Poke. Use a long wobbly pole to tease the stuffed toy from Tina’s sleeping snuggle. Miss too many times, and you’ll inadvertently wake her up and incur her wrath…

 

 

So you’ve got the toy back, but Tina is chasing you through the junkyard where she lives. You’ll have to run and jump to avoid her, passing the donkey back and forth between the characters to escape. Survive the Catch game to get to the end.

 

This suit of three minigames was built to work in 15 separate languages simultaneously. You can actually switch between them dynamically in-game if you know the special cheat keys! Russian, Bulgarian and especially Arabic presented unique technical problems, with Flash not supporting right-to-left scripts very well (we weren’t using the new TLF capabilities due to their performance being terrible).

The translator supports progressive font fallback per textfield – so if the original font doesn’t contain the right characters it will be swapped with a similar looking one that includes more European accents and characters. If that still doesn’t support the right characters, it will be swapped again for Arial. The translator contains an embedded version of each language, which can be replaced by a loaded file at runtime. That can even be reloaded dynamically on a cheat-key. It will also auto-shrink fonts to fit in their given space, so text is never cropped unintentionally.

 

 

 

Light Strike

Monday, October 31st, 2011

To advertise the kids laser-tag toys Light Strike, I built a simple target-range game. It was created over the course of a couple of days, with supplied graphics from Chris Minett.

Even though this was a super-quick build, there was still time to work a little depth into the game. The gun has a 3-round auto, and using it will help you score higher. Don’t hit your own team colour too, and aim for the centre of each target for maximum points! There’s even a faux-3D effect on the gun lasers.

Play Light Strike

Timmy Time: Bleat Dreams

Monday, May 24th, 2010

timmy-time-bleat-dreamsBounce Timmy as high as you can in this gentle-paced dreamy casual game. Land on the squishy cushions to leap up again, and pick up bonuses for a boost! Log into your Facebook account in-game to compete against your friends.

Sixty Seconds to Live

Thursday, December 3rd, 2009

sixty-seconds-to-liveYou have just 60 seconds of your life remaining. Can you solve your own murder in this mini-adventure?

Click or drag items to interact. Try to find means, motive and opportunity to solve your own murder!

Play Sixty Seconds to Live

This game was built from nothing in under 3 days, for the Mochi 60 seconds contest. Everything was done in that time from concept and idea development, through artwork and sound recording to coding and playtesting. There’s even a walkthrough for those who can’t work it all out for themselves. Enjoy!

Always: Leila

Wednesday, December 3rd, 2008

leilaIf the idea of playing a game on an Always sanitary towel disgusts you, just imagine how I felt developing this one!

Dispite the dubious concept, this little maze game is reasonably fun. Use cursor keys to race across the maze as fast as you can, avoiding the enemy cars.