Posts Tagged ‘3D’

Hanna in a Choppa 3

Thursday, September 2nd, 2021

Take flight in the latest installment of the hugely popular Hanna in a Choppa series of games. This time, in fabulous 3D VR on the Rift and Quest, rather than crappy old 2D Flash. Guide Hanna through 10 bonkers levels each with hidden secrets and achievements. Train your pet elephant Stompy, steal honey from pesky bees, humiliate upgraded OXOBot at his own game, and of course The Button makes a spectacular return.

Join the discussion on Discord: https://discord.gg/VmA5fWPryw

Get it FREE for Quest and Quest 2 via Oculus App Lab
https://www.oculus.com/experiences/quest/3599849596718662

Get it FREE via SideQuest
https://sidequestvr.com/app/2979/hanna-in-a-choppa-3

Get it FREE for Rift (includes 10+ unlockable custom items for your Oculus Home)
https://www.oculus.com/experiences/rift/6436508716374995

Bridge Construction Chaos

Monday, July 13th, 2020

You have a magical sky crane, and a construction job to do. But the traffic hasn’t been stopped. You’ll just have to work around them I  guess. Don’t worry if a few innocents end up  in the water in the process. I’m almost sure they can swim.

  • – Controls are all on an XBox controller, and are shown  in game.
  • – Features 6 incredibly detailed challenging  levels.
  • – No winching the cars to the goal. Your mum didn’t raise you to be a cheat!
  • – Built by a team of one, in about a day and a half. For the GMTK Games Jam.

No need to complete levels if you don’t want to. You can skip back and forth as much as you like.

This was my entry to the second largest games jam in the world. Well over 5000 entries from over 18000 participants! It ranked in the top 20% of entries, with a top 10% rating for fun. I’ll take that as a win, especially as this was my first completed jam since my brain surgrey. I tried to enter GMTK in September 2018, but had to sleep for several days after just 3 hours of work on it! I had to sleep for several days after this too, but I got to the end and made it a proper entry in the jam.

Check out the game on deeperbeige.itch.io to view the trailer/walkthrough videos, or download it to play for free if you have an XBox controller.

The Eastern Edge

Wednesday, June 10th, 2020

THE EASTERN EDGE – THE FEVER-DREAM SURVIVAL-SHOOTER WHERE YOU PANIC-LOAD EVERY ROUND WITH YOUR BARE HANDS, BECAUSE DEATH IS ONLY EVER A FUMBLED BULLET AWAY.

Test your nerves and your gun skills without all the abstractions of the modern FPS – no auto-reloads, power-ups or recharging health bars.

This is a VR game exclusive to the Oculus Rift and Rift S that I worked on as the main developer with the incredible team at Shadow Industries.

Out now, you can buy The Eastern Edge on the Oculus Store here, and see the official website here.

Starship AR

Saturday, March 24th, 2018

The Shell Starship project was about communicating their shipping truck’s many energy saving efforts at conventions and expos to visitors. Along with the fabulous team at Shadow Industries, we built an iPad Augmented AR app that showed off the truck and all it’s details, on a plinth in the real world.

If you want to know more, check out these YouTube links:

Skip to 5m29sec to see the app in use

PENNZOIL JEEP BAJA VR

Saturday, September 16th, 2017

Push the limits of performance in the desolate beauty of Baja, Mexico, and find out what it takes to dominate the desert.

Pennzoil Jeep Baja is high octane VR experience developed from the ground up to showcase the unique performance of the Jeep Trailcat and Pennzoil Platinum.

I worked with the fantastic team at Shadow Industries on this wonderful project that included integration with a physical simulator. It was a beast of a machine, simulating the beastly 707bhp Trailcat. The goal was to make the player feel like they were wrestling with a tiger!

Unfortunately, unless you catch the exhibit at an event, you can’t play it. The best I can do is show you a 3 minute trailer made for the website.

Bending the Light

Tuesday, August 8th, 2017

bending-the-lightDon your Oculus Rift headset and grab your Touch controllers for this mind-bending puzzle game. Manipulate beautiful beams of energy with all manner of tools to try and charge up the targets. Includes 40 levels, each with its own secrets to discover.

Play on Oculus Home

  • – 40 levels, each with secrets and collectables
  • – Designed for Oculus Touch
  • – Playable with gamepad
  • – Even playable with just a keyboard
  • – Abstract, dreamy, beautiful and atmospheric
  • – Meta-puzzles for those who solve everything else
  • – Low pressure, relaxing gameplay, but not simple!
  • – Can you achieve 100% completion?

Watch the trailer

See the walkthrough

W.A.V.E

Wednesday, January 25th, 2017

W.A.V.E robots are sent out to explore strange new lands, far from home. When they arrive, they connect via virtual reality to a human helper. You are that human!

First person VR is amazing, but it’s not the only thing you can do with a Rift. This game explores a 3rd person platformer using the touch controller for movement and aiming.

  • – Designed for (mostly) seated play.
  • – Requires an Oculus Rift with a single Touch controller.
  • – Adapts for left or right handers.
    • (Press the A or X button to choose in-game)
  • – Graphics mostly created in virtual reality, using SculptrVR.

Built for the Global Games Jame 2017, mostly just by me, in under 48 hours. The main robot and enemy models are by the amazing Aaron Hicks.

If you have the hardware, download to play for free!

You can see the original GGJ entry here.

Hololens R&D

Monday, October 24th, 2016

The fantastic team and I at Shadow Industries got a chance to do some research and development for Shell on Microsofts fancy new Hololens. We discovered it was magical and terrible all at once! The tech is amazing, especially how stable it tracks the world and recognises obstacles. The GPU is underpowered to say the least!

This never turned into a full project, due to that lousy GPU. But it was fascinating to develop for. Microsoft had done a great job with everything about it, from the integration with Unity to the docs and examples. Just, not sure about the decision to include a GPU roughly equivalent to an iPhone 3!

Shell Helix AR Engine Statue

Thursday, October 13th, 2016

This giant cutaway model of an engine’s crankshaft, piston and valvetrain stands well over two metres tall and has augmented reality markers all over it. They work with a custom app on four iPads to create an interactive exhibition piece showing off Shell’s premium engine oil benefits.

I built the app, which had to be ultra simple to use, immersive and interactive. It had to take into consideration auto-resetting if abandoned, keeping the user interested and involved, but still moving them forward constantly so nobody could hog the iPads forever.

This app was built with the excellent team at Shadow Industries.

Shell Fire VR

Sunday, July 10th, 2016

Learn about Shell’s Helix Ultra product with this VR experience. If you can catch it at an exhibition, you’re sure to enjoy the spectacular wild ride around a construction yard in a red SUV.

Built with the amazing guys at Shadow Industries. We made three of these chairs for Shell to use at exhibitions around the world. They had to be rugged, easy to set up and easy to use for inexperienced show staff, and the public users they were guiding through the experience.