Hololens R&D

The fantastic team and I at Shadow Industries got a chance to do some research and development for Shell on Microsofts fancy new Hololens. We discovered it was magical and terrible all at once! The tech is amazing, especially how stable it tracks the world and recognises obstacles. The GPU is underpowered to say the least!

This never turned into a full project, due to that lousy GPU. But it was fascinating to develop for. Microsoft had done a great job with everything about it, from the integration with Unity to the docs and examples. Just, not sure about the decision to include a GPU roughly equivalent to an iPhone 3!

Leave a comment


Allowed markup:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>