Posts Tagged ‘puzzle’

Home Sheep Home 2: A Little Epic

Friday, December 9th, 2011

Help Shaun, Shirley and Timmy find their way home in this super-cute BAFTA-nominated physics puzzle platformer.

Play the London episode on the web, free

Play the Underground episode on the web, free

Visit the official site to buy the game for your PC or iPhone/iPad

After the success of the original Home Sheep Home, Aardman asked me to work on a sequel with the ultra-talented artist/animator, Robin Davey (who did all the art/animation for the first game too). The original game was a pure Flash web game, hastily built just to raise brand awareness for the Shaun the Sheep show. The new game was to be a multi-platform paid download game, as well as a free-to-play web game. We had our work cut out for us!

So, what could both work as a free web game, and as a paid download? Why would anyone pay to play something they can play for free? Well, we came up with a few reasons:

  • Super high resolution graphics, running super-smooth in full screen
  • Lots more content – more episodes, bonus levels, more to collect
  • Developer’s commentary
  • Exclusive fun/silly cheat modes
  • Runs on your iPhone/iPad

Robin and I scratched our heads, scribbled lots of notes, drank lots of tea and ate lots of biscuits until we had a rough plan of the game. Then came months of hard work building it all. Top-designer Gavin Strange worked on the lovely interface screens. Tech genius Richard Davey orchestrated a textbook perfect technology-intercept with AIR3 for the desktop version, and lots of other people at Aardman were involved (check the in-game credits for the full list).

Alongside our own development we also worked closely with the amazing Mobile Pie to help them create the iOS version of the game. Mobile Pie’s star developer Matt Arahna and the rest of the team did a truly spectacular job of bringing the experience to the iPhone¬†and iPad. They slaved for months ensuring the mobile version played just like the desktop and web versions, including every frame of the rich animation, beautiful layered backgrounds, physics, controls and more.

It’s been a long journey, and one of the most complicated projects I’ve ever been involved with! The multi-platform end product was well worth all the hard work though, and although the game has only been out for a couple of days as I write, it has already had hundreds of thousands of plays. Initial feedback from players seems very positive too! That’s the bit that really matters in the end – bringing a beautiful and fun experience to people who love games.

 

Wallace’s Workshop

Friday, October 15th, 2010

wallaces-workshop-0Unleash your inner inventor and build crazy contraptions in the BAFTA winning Wallace and Gromit game, Wallace’s Workshop. You’ll need to use your intelligence, imagination and cunning to build everything from battery powered cars and rocket powered sleds, to Heath-Robinson contraptions and giant trebuchets!

Play Wallace’s Workshop now!

This Flash game is a little deeper and more involved than a lot of the other games I’ve produced. Take your time, and don’t be afraid to skip ahead if you can’t figure something out.

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Crazy contraptions!

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Battery powered car

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Inventive machines

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Rocket sled!

Rocket Science for Fun and Profit

Tuesday, September 21st, 2010

rocket-scienceShoot rockets at planets in this fun casual physics game. You too can join the ranks of the very best scientists in the history of the world, and try to find that elusive perfect trajectory.

Play Rocket Science.

Sprocket Rocket

Saturday, May 15th, 2010

sprocket-rocket-1Use your imagination to modify your spacecraft in this Wallace & Gromit game built for the Intellectual Property Office (IPO). Draw a shape and it is attached to your craft and works in the game world. Can you create the perfect tool for the job?

Play Sprocket Rocket now.

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Rabbit Rustler

Saturday, February 13th, 2010

rabbit-rustlerThe nasty farmer is breeding rabbits for his dinner! Fly over the landscape in this physics puzzle and save them from a chewy fate. Persuade them towards the teleporter by placing a tempting carrot, or push them with your ship.

Play Rabbit Rustler now.

Home Sheep Home

Saturday, February 13th, 2010

home-sheep-homeShaun, Shirley and Timmy must team up and work together if they want to get home in this physics platformer. Expect stacked sheep, sheep-seesaws, trampolines and more in this fun action-puzzle.

This game was built with graphics and sound from the amazing Aardman Digital team to promote the new Shaun the Sheep website. Check it out, and don’t miss the second series of Shaun The Sheep either. Both are awesome!

Play Home Sheep Home now.

Prose and Motion

Saturday, February 13th, 2010

prose-and-motionA new genre of physics-word-game! Not half as silly as it sounds, give this thoughtful and laid back game a go. Rearrange the letters to form a word. Try to find the perfect word for each level’s particular prose.

Play Prose and Motion now

Update: A few people have been asking what the music is for this game. There are actually three tracks that get seamlessly blended mid-game. It starts mellow, then ramps it up a bit, then ends melancholy. The idea is to shuffle you through various moods reflected in the levels, but at a mostly unconscious level.

Anyway, the music was purchased from the excellent sounddogs.com. Unfortunately the licensing agreement with them means I can’t make them available for download. They’re rather expensive to download just for your own enjoyment too – they’re intended for inclusion in a project like a game or TV production. Anyway, the preview IDs (you can search for these on the site) for the music pieces at Sounddogs are:

1: 729807

2: 405637

3: 559477

Sixty Seconds to Live

Thursday, December 3rd, 2009

sixty-seconds-to-liveYou have just 60 seconds of your life remaining. Can you solve your own murder in this mini-adventure?

Click or drag items to interact. Try to find means, motive and opportunity to solve your own murder!

Play Sixty Seconds to Live

This game was built from nothing in under 3 days, for the Mochi 60 seconds contest. Everything was done in that time from concept and idea development, through artwork and sound recording to coding and playtesting. There’s even a walkthrough for those who can’t work it all out for themselves. Enjoy!

Timmy Time

Wednesday, April 29th, 2009

timmy-timeA game for young kids – match the sounds to the correct characters from the new Timmy Time show. There’s even switch controls for the disabled in this one, so no excuses not to play!

Play Timmy Time

Wallace & Gromit: Invention Suspension

Thursday, March 26th, 2009

wallace-and-gromit-invention-suspensionA spiritual sucessor to Hanna in a Choppa, Wallace and Gromit: Invention Suspension sees you helping Gromit to pilot a remote-control chopper to collect parts for their new invention.

Everything about this game is improved over Hanna in a Choppa. The helicopter is better controlled, more stable and stronger. There is even a choice of three differently performing choppers. The graphics are beautiful, the sounds are spot on and the level design continues the trend of making things new and different per level, not harder. There are more achievements to get, and there’s even a highscore table that you can submit your total time to. If you can get within a minute of my 6min 26seconds total, you’re doing really very well. If you liked Hanna in a Choppa, prepare to love this!

Play Wallace & Gromit: Invention Suspension