Posts Tagged ‘team-based’

Team Codebreakers MMOG

Friday, July 29th, 2022

This minimal multiplayer online game was built in 48 hours as my entry into the GMTK 2022 Games Jam. The theme for the jam was “Roll of the Dice”. In this game you roll your character/team at random, which is then permanently fixed if you play in the future. Then you attempt to take over other teams’ nodes in a persistent territorial battle.

To take over a node, you have to crack a code that the previous owner set. If you watch them set it, you can see the code they were using at the time. Otherwise you have to play a sort of Mastermind/Wordle minigame to crack the code with logic and guesswork.

Give it a go if you like, but don’t expect the server to be full of players. One of the ways I rolled the dice was to attempt something really quite ambitious, but despite getting it to work technically well, it hasn’t been very popular.

You can check out the game here: Windows download.